During my time as an artist on the team, I was partly responsible to come up with a fitting setting for the game. On this page you’ll first find the end result, and nearing the bottom you’ll find the early concept art for the game, including 2D as well as 3D pieces.
If you’d like to try guiding light, you can download it on steam via this link:
https://store.steampowered.com/app/1203680/Guiding_Light/
Below, an impression of one of the levels in the game.
Some 3D models I’d created to be used in the levels.
2D concept art for the levels, characters, and assets to propose a certain mood for the game.
In the early stage of creating the game, we still had to decide on a setting and storytelling yet. Below you’ll find some of the other concepts that didn’t make the cut.
The thing you had to keep in mind is that there had to be multiplayer aspect to the storytelling. We needed a character that could roam around on the ground, and one that could look down from the sky.
This concept is closest to the definitive one, but in stead of an alien I thought an astronaut could be a fun idea for the eyes on the ground.
Another idea was something completely different. I wanted to create a concept that was more fairy tale-like. In this idea the eyes on the ground would be a little ghost running around collecting spirits. The eyes in the sky would be a gigantic eye that would beam a guiding light for the ghost.
The last concept I would like to show is the one that was definitely not chosen, but I thought it could be pretty fun. This was in an earlier stage of the design process where we hadn’t decided on what kind of game it would become yet. We toyed around with an idea for a game where you have to defeat a lot of bosses to get to the end of the game. Therefore I made an illustration for a setting in which the player would have to fight annoying customers in a convenience store. My idea was that the player would have to fight a different customer in every isle.